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Old Nov 15, 2007, 07:59 PM // 19:59   #21
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Quote:
Originally Posted by Quash
Silly question...how do you get there? I know where it is, but I can't seem to get there in a two man team in HM without getting killed.

Do you take an 8 man team and let everyone else die?

Thx
The dungeon is reached by talking to the merchant in Doomlore Shrine and taking the quest Temple of the Damned. So as long as you have Doomlore Shrine outpost then you can enter the dungeon at any time.
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Old Nov 16, 2007, 08:30 AM // 08:30   #22
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And in response to what Egwene said, HM is easier than NM because the enemies hit over 60 almost every time, which triggers spiritbond enough to keep you alive, plus the enemies attack faster and for more damage, which triggers holy wrath/retribution more often and for more damage, which means faster kills!!
monk / warrior and bring frenzy too kill faster [skill]frenzy[/skill]
roughly 30-40 mins to clear, which depends on spawns

Last edited by ghostlyfenix; Nov 16, 2007 at 08:36 AM // 08:36..
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Old Nov 16, 2007, 03:08 PM // 15:08   #23
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Just wanted to add that while doing a run an enchanted dropped a Darkwing Defender for me, it was Req 11 but still was sold for 15k right away, so this run can be very profitable
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Old Nov 16, 2007, 03:58 PM // 15:58   #24
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Quote:
Originally Posted by ghostlyfenix
monk / warrior and bring frenzy too kill faster [skill]frenzy[/skill]
roughly 30-40 mins to clear, which depends on spawns
Too bad Frenzy doesn't trigger Spirit Bond
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Old Nov 16, 2007, 04:45 PM // 16:45   #25
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Quote:
Originally Posted by AscalonWarrior
Too bad Frenzy doesn't trigger Spirit Bond
Wouldn't frenzy trigger Spirit Bond trigger if you applied it before your ps?
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Old Nov 16, 2007, 07:09 PM // 19:09   #26
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SoA isn't really needed here, if bringing Arcane Echo in place of Mending Touch I'd rather bring Blessed Signet for energy for that last spot on the tank. Arcane Echo equipped doesn't always have be used for Spell Breaker, when aggroed multiple groups or one large group (i.e. last group at end of level 2) Arcane Echo can be used to clone Spirit Bond, that way it can be kept up at all time even if the foes can hit you 10 times before the 2 second recharge.
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Old Nov 16, 2007, 07:24 PM // 19:24   #27
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One thing I read made me ask, what are you guys doing to get Murakai to use Storm of Souls? I have done countless duo runs and never seen her use it once
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Old Nov 16, 2007, 07:35 PM // 19:35   #28
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I've never seen her using that skill either, then again we always end up killing her before her power level even reach 75%.
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Old Nov 17, 2007, 07:33 AM // 07:33   #29
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Originally Posted by Yarghetaus
Will it be possible to do the same run with an obsidian tank (me) + smiting friend/hero ?
No because you wont take enough damage to trigger smite bonds and kill them =/
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Old Nov 18, 2007, 04:29 PM // 16:29   #30
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I'm surprised this thread is still around...
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Old Nov 18, 2007, 05:06 PM // 17:06   #31
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Is there a necro version of this build? Just wondering.
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Old Dec 02, 2007, 11:04 PM // 23:04   #32
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I dusted off my monk that has been sitting in Prophecies, ran it to EofN today and I started testing the build in the Temple in HM. I have run in to a problem that has caused me to abandon the multiple runs it is a Charr mender.

I know one spawns sometimes at the top of the hill be fore the last door to the last area before level 3 and you can run it through the door and get it killed.

However I have been getting them spawning in groups prior to that and I can't kill them. I am curious as to how you others running this build in the temple are dealing with the Menders when you run in to them?
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Old Dec 03, 2007, 01:06 AM // 01:06   #33
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http://www.pvxwiki.com/wiki/Build:Te...mned_600/Smite. Been around forever, not likely to be nerfed. (That article does need cleanup, but just look at the bars and browse the usage.)

Why go for Mystic Regen? Arcane Echo provides a real (if expensive) bonus, and dual LoD provides extra damage + faster treasure finding (if you're into that sort of thing). If I'm not going to bring LoD, I'll bring something like Mantra of Concentration, because interrupts on SoA (particularly Savage Slash) can make you die.

Frenzy always triggers spirit bond. But [email protected] if you can't get spirit bond to trigger in hard mode.

If you think you found a hidden treasure right next to the spawn on the third level, be aware it's buggy. Also, kite the bloodsongs for god's sake...
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Old Dec 03, 2007, 02:10 AM // 02:10   #34
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Quote:
Originally Posted by Cobalt
I dusted off my monk that has been sitting in Prophecies, ran it to EofN today and I started testing the build in the Temple in HM. I have run in to a problem that has caused me to abandon the multiple runs it is a Charr mender.

I know one spawns sometimes at the top of the hill be fore the last door to the last area before level 3 and you can run it through the door and get it killed.

However I have been getting them spawning in groups prior to that and I can't kill them. I am curious as to how you others running this build in the temple are dealing with the Menders when you run in to them?
Run past it or pull the group of Undead (with Vraxx, I think) back a bit. There's only one other group that might have a Mender prior to that, near the entry on Level 2. You can avoid that group altogether, or kill everything but the Mender and then walk around.

I would go with Arcane Echo instead of Mending Touch, since conditions aren't really a problem here. If you have trouble getting past the flame dart area without letting the smiter die, just prot yourself a bit and rez at the inside of the boss room.

Last edited by natural sugar; Dec 03, 2007 at 02:12 AM // 02:12..
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Old Dec 03, 2007, 03:22 AM // 03:22   #35
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Quote:
Originally Posted by natural sugar
Run past it or pull the group of Undead (with Vraxx, I think) back a bit. There's only one other group that might have a Mender prior to that, near the entry on Level 2. You can avoid that group altogether, or kill everything but the Mender and then walk around.

I would go with Arcane Echo instead of Mending Touch, since conditions aren't really a problem here. If you have trouble getting past the flame dart area without letting the smiter die, just prot yourself a bit and rez at the inside of the boss room.
I tried running in to the bosses room and then Hero smiter monk died on the way in. So I ran in to the first mob and died thinking both myself and the hero would res in the room. However it did not happen, ended up ressing back at the second beacon so that does not always work. I think it must depend on how close to the room the smiter monk dies.
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Old Dec 03, 2007, 03:41 AM // 03:41   #36
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Solution: Bring a human.
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Old Dec 03, 2007, 11:29 AM // 11:29   #37
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This doesn't help at all, this is the kind of crap taht makes people suck... Redeem yourself by editing your first post and make a REAL build!
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Old Dec 03, 2007, 02:46 PM // 14:46   #38
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Quote:
Originally Posted by Cobalt
I tried running in to the bosses room and then Hero smiter monk died on the way in. So I ran in to the first mob and died thinking both myself and the hero would res in the room. However it did not happen, ended up ressing back at the second beacon so that does not always work. I think it must depend on how close to the room the smiter monk dies.
How far back is the smiter dying? I usually follow the map as it is on the wiki, and I've never had this problem.
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Old Dec 03, 2007, 08:16 PM // 20:16   #39
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Quote:
Originally Posted by Sujoy
This doesn't help at all, this is the kind of crap taht makes people suck... Redeem yourself by editing your first post and make a REAL build!
That'd be because he's assuming you're halfway intelligent when it comes to 600ing, as he said in the OP.
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Old Dec 03, 2007, 08:28 PM // 20:28   #40
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Quote:
Originally Posted by Trueslash Noobfoot
Note* Will not be posting in an exact guide, this is just a general guideline of what to do.

Ok, so you're experienced at 600/smite, right? This run will probably test your 600/smite skills as you take on a hell-load of mobs that need SB, group triggers and flame darts (FLAME DARTS! ).

Your Stats should be...
Prot: 13
Divine Favor: 16

Your skills should be:
[skill]Protective Spirit[/skill][skill]Spirit bond[/skill][skill]Shield of Absorption[/skill][skill]Spell Breaker[/skill][skill]Mending Touch[/skill][skill]Balthazar's Spirit[/skill][skill]Essence Bond[/skill][skill]Blessed Aura[/skill]

Staff:
Preferably one that gives 20+% to enchantment and gives u a nice boost to energy (10+).

Smiter: Your average smiter.

Ok, you know what to do. BTW don't go mad like in DOA and aggro 24 enemies. Remember, your job as a 600 is to SURVIVE. I would advise putting Spellbreaker on for most mobs. Other than that, good luck.

Happy farming!

*spoiler* keep SB up whenever possible on all bosses except Vraxx the Condemned, keep it up whenever possible on Murakai too!
I never really responded to the OP, but a few changes:
-Keep a +1+3 DF hat for casting Blessed Aura, and then switch to the regular +1+1 before you actually aggro groups. You're going for more health so your smiting does more damage.
-Use Arcane Echo instead of Mending Touch since conditions aren't bad in here.
-If you're using a martial/offhand or whatever, go for +5e/20% (like a Totem axe or any caster weapon) and a +energy/+health offhand (I use the Bison Cup).
-You can GENERALLY aggro multiple groups of undead. Just don't try to go for more than one group of enchanted at a time. If you're having problems with the enchanted specifically on Level 3, stand on the side of the stairs so only the melee (hammer, daggers, etc) can hit you; after they are dead, move up so the arrows/spears hit you.
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